Home | Endurance Swap Championship

2021-05-22 17:00
2021-06-12 17:00
League duration
2021-04-19 12:00 - 2021-09-30 12:00
Game Picture League Picture

1.     Organizer

  1. The league is organized by Simrace.pl.
  2. The organizer uses the Assetto Corsa Competizione server to conduct the races and relies on this software for running sessions. In particular, this applies to: calculating cuts, checking speed in Pit Lane, DT and Stop and Go penalties, session results, placing vehicles on the grid, etc.
  3. The organizer is not responsible for any errors in the game or a possible disconnection of the user from the session, as well as the unavailability of the lobby servers.
  4. The organizer is a non-profit organization, or rather a group of enthusiasts who devote their time, and often money, to ensure that the website works efficiently, and the races and streams are at a high level.
  5. The donations are allocated to the maintenance of servers, and any surplus - if any - will be used for rewards.
  6. Any comments regarding a given league should be reported on the forum in the appropriate thread or the appropriate Discord channel.

 2.     Participation

  1. Anyone with experience in online racing can join the league.
  2. Participation in the league is free and donations are voluntary.
  3. By subscribing to the website and the event you consent to the processing of data in order to run the league and user statistics.
  4. To participate in the race, the following conditions must be met:
  • Safety Rating in ACC of at least 70 (SA)
  • 3 track medals for the current round
  • do at least 1 clean lap on the pre-qualifying server (each driver in team)
  • presence confirmation on the website for the current event

     5. Players with 150ms + ping or unstable internet connection can be removed from the game server.

 3.     Cars

  1. There are only GT3 cars to choose from, excluding cup cars.
  2. Balance of Performance (BoP) applies for the 2020 season.
  3. The car can be changed on the website until the end of pre-qualifying by owner of the team.
  4. Server can contain 40 GT3 cars. The organizer reserves the right to change the capacity of the grid depending on the interest in the league. The decision in this matter is at the sole discretion of the organizer.

 4.     Teams

  1. The team may consist of up to 2 drivers.
  2. Team members must change during the race up to total driver time.

 5.     Pre-qualifying

  1. Before the race, the organizer will provide a pre-qualifying server, where each driver wishing to take part in the race is required to make a certain number of correct laps.
  2. The correct laps are saved to the database for each driver and for each car. The pre-qualifying results page shows the competitor's best lap time and the number of laps for the selected car. If the car is changed on the website, the results for the newly selected car will be displayed after refreshing.
  3. Out laps, in laps and those where the server reported off-track are not valid and not saved in the database.
  4. Laps made before the start and after the end of pre-qualifying dates are not included in the results.
  5. The entry list for a given round is created automatically from the results of the pre-qualifying, based on the best lap, the number of laps and presence status. It is the responsibility of the competitor to meet the qualification conditions for the event and any requests to be added to the list will be rejected.
  6. In case of a shortage of drivers in one of the classes, the list will be completed with drivers of a different class up to the capacity limit on the server.

6.     Racing weekend

     1. Free practice

  • The practice session starts at 16:00 CEST and lasts full 60 minutes.
  • This session is to test connectivity and track conditions. It is recommended that the player connects to the server during the training session in order to avoid any interruption for other drivers and check if the driver change working properly.
  • The organizer reserves the right to restart the server during the training session if there is a configuration error or the competitor reports an error, no later than 15 minutes before the end of the session.
  • The organizer does not guarantee that the problem will be solved if it occurs for reasons beyond the control (e.g. game bug, problem with the lobby server) or is reported at the last minute

     2. Qualifying

  • There is no qualifying session. Starting positions will be assigned to team basing on the Pre-qualifying results.

    3. Race

  • The start of the race is preceded by a full forming lap according to the widget in the game.
  • 3 pit stops are required during the race (no mandatory tire changes or refueling).
  • Maximum total driving time for one driver is 140 minutes for 4h races, 210 minutes for 6h races and the duration of one stint is 75 minutes.
  • The use of the "return to garage" option and re-entry to the track is prohibited and results in disqualification.
  • Race start is preceded with full formation lap. The competitor is obliged to maintain the position behind the preceding car in one or two lines according to the widget in the game until green flag will announce the start of the race.

7.     Scoring

  1. For the event, the team receives an appropriate number of points depending on the position at the finish line. Results will be published on the website.
  2. In order to be classified in race and receive points, the team must complete at least 80% of the laps made by the leader.
  3. 4 out of 5 rounds will be included in the general classification. The worst round or missed will not be counted.

8.     Incident reporting

  1. Incidents will be live stewarded during the race.
  2. Incidents should be reported by the form published in discord channel: #report-incident-live.
  3. Last hour reports will be accepted up to 30 minutes after the end of the race, if the team could not report the incident during the last stint. This should also be done via the report form on # report-incident-live, not via the website.
  4. Penalties and verdicts will be published in discord channel: #penalties-live.
  5. Penalties not given during the race will be added to the results after the race.
  6. During the race each team has only one opportunity to appeal against the stewards decision. Appeal should be published on discord channel #appeals-live immediately after the penalty is awarded. The penalty will then be lifted and the team will have 15 minutes to prepare and submit the evidence via the form provided on the same channel. Enter the number of the incident shared on channel #penalties-live from which the team is appealing.
  7. After the race, teams may appeal against any stewards decision as in normal Simrace seasons. A special additional form will be made available for this purpose.

9.  Penalties

  1. Each incident is considered individually and the judges give their expert opinion in writing on discord channel #penalties-live.
  2. Lap 1 incidents will be reviewed more harshly than other incidents.
  3. The following penalties may be applied:
  • RI "Racing Incident" - When both drivers are to blame or neither
  • NFA "No Further Action" - Incident where only the offending driver loses time
  • Warnings - Overtake/Divebomb with contact but conceded the position. It is required to give back the position gained within the lap in  which it was taken, or if not possible, in one lap time.
  • Warnings are also stackable, it means that the third warning will be rewarded with 5s penalty, the fourth one will be rewarded wit 15s penalty as every after the fourth one
  • 5s Penalty - Overtake/Divebomb with contact and gaining the position.
  • 5s Penalty -  Normal takeout with position given back
  • 15s Penalty -  Normal takeout, a typical takeout not causing significant damage/time loss/position loss, with position not given back.
  • Drive-Thru -  Takeout that caused significant damage/timeloss/position loss.
  • Stop&Go 10s - Careless takeout that took out multiple cars.
  • DQ - When a driver is deliberately taking other drivers out / is constantly lagging and is at risk of taking other drivers out.

10.  Other

  1. It is recommended that the driver be available on the appropriate Discord voice channel during the race. Communication should be kept to a minimum during the racing session.
  2. The regulations may change during the season for important and justified reasons. Each introduced change is valid from the next round.